Othello tutorial, p.4 – Playin’ on the edge!

In previous parts of this tutorial I’ve written about the basics of Othello’s strategy, quiet and loud moves and about starting the game. If you already know all this and you’ve played a dozen or tens games, you might have noticed one thing. The moves made at the edge of the board have a huge impact on victory or defeat. In the next lesson we will discuss the edge play.

Continue reading “Othello tutorial, p.4 – Playin’ on the edge!”

International Draughts tutorial p. 3. Introduction to shots on devilish example

Impressive shot is a dream of every draughts player. This is the moment when you make ostensibly silly moves, and at some point you surprise your opponent with multiple jump that gives you a win, superiority or at least a King. Unfortunately making shots is not easy. To learn “shooting” you have to see how others did it in the past.

Continue reading “International Draughts tutorial p. 3. Introduction to shots on devilish example”

Chivalry, Cam, Camette and other Camelot variants

I’ve already described Camelot – game excellent in many respects. However story of Camelot does not end here. This game has many variants, with boards of different sizes and with varied number of pieces. And there are Camelot variants for 4 players, more strategic than tactic! Let me introduce you to this games.

Continue reading “Chivalry, Cam, Camette and other Camelot variants”

Castle – fight for territory behind a walls

There are games that seem to have been created for a world fame, but they have never become popular. One of them is a game of Castle. Its rules are relatively simple, but its strategic complexity can be seen from the start. What’s more, the game takes place on a huge board with 361 fields, but players have to be smart in using relatively few pieces.

Continue reading “Castle – fight for territory behind a walls”

Othello tutorial, part 2. Don’t build walls and be quiet

In previous Othello lesson I wrote about importance of corners and mobility. Unfortunately knowledge about this isn’t enough to win against an opponent who also tries to win corners and to be mobile. In order to defeat such opponent you need to understand the concept of frontier discs and learn how to do quiet moves and avoid building walls.

Continue reading “Othello tutorial, part 2. Don’t build walls and be quiet”

Teeko Advanced – extension of John Scarne’s greatest work

I have already wrote about perfect game of Teeko. It’s rules are simple, but it requires  complex strategies. And if you played Teeko and it seems too easy for you, you can always try more advanced variant of this game called… well… Teeko Advanced. It can be played with a regular Teeko set, but modified rules create new opportunities and traps.

Continue reading “Teeko Advanced – extension of John Scarne’s greatest work”