Othello tutorial, p.4 – Playin’ on the edge!

In previous parts of this tutorial I’ve written about the basics of Othello’s strategy, quiet and loud moves and about starting the game. If you already know all this and you’ve played a dozen or tens games, you might have noticed one thing. The moves made at the edge of the board have a huge impact on victory or defeat. In the next lesson we will discuss the edge play.

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Teeko Advanced – extension of John Scarne’s greatest work

I have already wrote about perfect game of Teeko. It’s rules are simple, but it requires  complex strategies. And if you played Teeko and it seems too easy for you, you can always try more advanced variant of this game called… well… Teeko Advanced. It can be played with a regular Teeko set, but modified rules create new opportunities and traps.

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Twisted checkers – Diagonal, Corner, One-way and Giveaway Draughts

I already described 16 draughts games – 7 types of diagonal draughts, 3 variants of orthogonal draughts and 6 variants of draughts on increased boards. But I’m, still far from describing all variant of draughts. Even if we take only the game on the 64-square board with international (brazilian) rules there is still a space to invent new variants. You can just change the initial setting of pieces, board orientation, moves direction or goal of the game. Below I describe several games with such twists.

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