When I wrote about Halatafl I mentioned that there are many similar games in different countries and on different continents, though played on different boards. It’s amazing how the same game concepts pop out in different cultures. Today I describe few games known in India that are clearly relatives of Halatafl, but also Alquerque (ancestor of draughts). Interestingly all of these games use the same board.
In my country (Poland) Chess is called a “royal game” while the Checkers are known as “Chess of proletariat”. Such terms clearly classify the first game as noble and worthwhile and the second as silly or worse. Many people think they sound like experts when they speak about the superiority of the Chess over the Checkers (Draughts). In fact, such people show only their ignorance. Chess is not harder than Checkers … and vice versa. In the case of non-trivial games, you should generally avoid speaking about a superiority of one game over another.
I wrote about 64-square draughts variants and about three games from orthogonal draughts family. Every time I mentioned that “draughts” is not one game. It’s a group of games with some common features. So far I described only games played on a 64-square board, although with very different rules. Now it’s time to present games on larger boards with 80 squares (8×10), 100 squares (10×10) and even 144 squares (12×12).
There are many games with an element of luck – games with dice, cards, dominoes or letters. Some people believe these games are “worse”, unworthy of study and you can’t by a true master in such games because everything depends on luck. I would like to refute this image. Games with the random element can be very interesting and they can build your brain, but in a different way than purely strategic games. Besides in practice, even in games with no random elements, there is some element of luck.
Earlier I have described basic variants of Draughts and by the way I explained that draughts (checkers) is not one game. Draughts is a huge family of games with some common rules. In most draughts games pieces move diagonally, but there are also variations where pieces move in straight lines (orthogonally). Today I would like to show you three variants of orthogonal draughts – Turkish Draughts, Croda and Dameo.
I love Draughts (Checkers), but in the past had one problem with them.
During my pedagody studies I had internship at the community day center. There was a draughts set, and of course kids were playing. Unfortunately it was a source of many conflicts, because kids quarreled about rules. Can you capture backwards? How do you move King? What to do when someone forgets about capture? When piece is crowned? And so on and so forth. Kids’ doubts were partly fueled by the Internet. There were always someone who “played on the internet this way” and he was sure about the “only right” rules.